<br>[[Start->Main body]] (set: num-type $ambers_blight_attitude to 0) (set: $ambers_blight_first_encounter to True) (set: $ambers_blight_quest_taken to False) (set: $ambers_blight_quest_reward to False) (set: $ambers_blight_supplies_first_talk to True) (set: $ambers_blight_supplies_gifted to False) (set: $ambers_blight_wound_tended to False)(text-colour:grey)[Blight]: "Tis but a scratch, wanderer. A minor local rockfall, nothing more. I gave my strength to clear the debris, though the earth proved... stubborn." //This wound is extensive and shallow - you're not so sure about it's origins. // <br>[[Can I take a closer look? (Tend check, Medium difficulty) |Tending the injury]] <br>[[Can't be of help, unfortunately. |Main body]](text-colour:grey)[Blight]: "May your wanderings be safe." //[[Return to Blight |Main body]]//{ (if: $ambers_blight_first_encounter) [//The elder of this mutant underground community raises his gaze at you as he continues bandaging his wounded leg.// <br>(text-colour:grey)[Blight]: "I greet you, wanderer. What you do seek from Amber's children here?"] (set: $ambers_blight_first_encounter to False) (else-if: $ambers_blight_attitude > 0) [(text-colour:grey)[Blight]: "How can I help you, fellow wanderer?"] (else-if: $ambers_blight_attitude < 0) [(text-colour:grey)[Blight]: "You are not welcomed here. What you do need?"] (else:) [(text-colour:grey)[Blight]: "Anything else?"] <br>[[I'm looking for someone named Kvinor. Can you be of help? |Kvinor]] <br>(if:$ambers_blight_supplies_first_talk)[[[How is the supply situation in the community? |Supplies]]] (else:)[[[Remind me, where the trader can be found? |Trader]]] (if: not $ambers_blight_supplies_first_talk and not $ambers_blight_supplies_gifted)[<br>[[I have some reserves that I can share. Your people need them more than I do. |Supplies gifted]]] <br>(if: not $ambers_blight_wound_tended)[[[What happened to your leg? |Recent injury]]] <br>//[[Leave]]// }{ (append:?sidebar)[(icon-fullscreen:)(icon-restart:)] (enchant:?link,(t8n-depart:"dissolve")+(t8n-time:0.4s)) (enchant: ?passage's chars, via (t8n-delay:pos * 25) + (t8n:'instant')) (set: _linkCount to 1) (prepend: ?link)[_linkCount. (set: _linkCount to _linkCount + 1)] }{ (if: $ambers_blight_attitude > 0) [ (text-colour:grey)[Blight]: "You've helped us without hesitation, and I'm grateful. <br><br>Kvinor is a name unknown to my ears. <br>If answers you seek, look to the north. Deep in the upper caverns rests the Amber Wyrm. The Master sees far, even though the fog of his domain thickens with each passing moment. Tread lightly, wanderer - the dragon's fumes steal the senses and leave the mind a hollow shell. (if: $ambers_blight_quest_taken and not $ambers_blight_quest_reward)[" <br>[[I've defeated the beast. Came for my reward. |Reward]]] (if: $ambers_blight_quest_taken) [ <br>[[Remind me of your request. |Mutant-hunter]]] (if: not $ambers_blight_quest_taken) [<br><br>If you're up for it, though, would you mind helping our commune again? <br>A local hunter-mutant has succumbed to madness, roaming the eastern tunnels nearby. Subdue the beast, and I'll find something of value for you."] (if: not $ambers_blight_quest_taken) [ <br>(link-goto: "What should I know about the beast?", "Mutant-hunter")[(set: $ambers_blight_quest_taken to True)] <br>(link-goto: "Heading out to the east then.", "Leave")[(set: $ambers_blight_quest_taken to True)] ] <br>[[I'm grateful, Blight. |Leave]] ] (else-if: $ambers_blight_quest_taken) [ (text-colour:grey)[Blight]: "Is the issue on the east resolved?" <br><br>[[I've defeated the beast. Came for my reward. |Reward]] <br>[[Remind me of your request. |Mutant-hunter]] <br>[[Not yet. I wanted to talk about other matters. |Main body]] ] (else:) [ (text-colour:grey)[Blight]: "I know him not, but I know who might know anyone in these lands. <br>Yet, I require a favor in return. <br><br>A local hunter-mutant has succumbed to madness, roaming the eastern tunnels nearby. Subdue the beast, and the answer shall be yours." <br><br>[[What should I know about the beast? |Mutant-hunter]] <br>[[Heading out to the east then. |Leave]] (set: $ambers_blight_quest_taken to True) ] }(text-colour:grey)[Blight]: "We've never had an excess of supplies, but we have enough to get by for now. If you want to trade - pay a visit to Briar. The man's not the most pleasant, but you can find common ground with him." (set: $ambers_blight_supplies_first_talk to False) [[Where I can find that trader? |Trader]] <br>[[I have some reserves that I can share. Your people need them more than I do. |Supplies gifted]] <br>[[Understood. I want to talk about other matters. |Main body]](text-colour:grey)[Blight]: "Since his last hunt, Monart had returned with a great deal of prey and strange fiery powers. This would have been a blessing - but at the same time, he began to be plagued by visions and hallucinations, which led him, within just a few days, to burn down his own hut and flee to the eastern tunnels. Monart himself is one of our finest hunters: like that sea beast, he senses danger in advance and neutralizes threats with his tendrils and talons. If you could bring him back alive, I’d find something useful as a reward - but even dead, he’ll stop cutting off our eastern routes." <br>[[Heading out to the east then. |Leave]] <br>[[Before I leave, I want to talk about other matters. |Main body]] (text-colour:grey)[Blight]: "On the west, a hut in a giant glowing shroom, it's hard to miss. Tell Briar that I've sent you, he is not particularly fond of strangers." <br>[[Understood. I want to talk about other matters before I leave. |Main body]] <br>[[Heading out to the him then. |Leave]](text-colour:grey)[Blight]: "Such generosity is unheard of in these lands, often treated with suspicion. Hope your intentions are benign - I can't bring myself to refuse a gift for my people." <br>[[You won't regret it. Let's get back to other matters. |Main body]] (set: $ambers_blight_attitude to $ambers_blight_attitude+1) (set: $ambers_blight_supplies_gifted to True){ (set: $ambers_blight_wound_tended to True) (if: (random: 1,6) > 3)[ (Success) //You carefully inspect the wound. It's certainly a burn - not an issue for your skills.// <br>(text-colour:grey)[Blight]: "It... helped, I'm grateful. <br>Since you already know what this wound is, there is no reason to hide the truth any further. <br>I crossed the line trying to put an end to one of our hunter's delusions - and I paid the price for it. <br>(link-goto: "Can you tell me more about that hunter?", "Mutant-hunter")[(set: $ambers_blight_quest_taken to True)] <br>[[You treated me as a guest - I was just returning the favor. That being said, let's get back to what's important. |Main body]] (set: $ambers_blight_attitude to $ambers_blight_attitude+1)] (else:)[(Fail) //You carefully inspect the wound. You are not sure how to treat it - it's certaninly not something as simple as a scratch.// <br>(text-colour:grey)[Blight]: "I'm grateful of the attempt. No need to worry, it will regenerate soon. <br>//[[Back to the matters.|Main body]]//] }(text-colour:grey)[Blight]: "The answer is your true reward. Nonetheless, I've prepared something for you. Well deserved." <br><br>{ (if: $ambers_blight_attitude > 1)[[[I'm grateful, Blight. |Leave]]] (else:)[//[[Proceed. |Kvinor]]//] } (set: $ambers_blight_attitude to $ambers_blight_attitude+10) (set: $ambers_blight_quest_reward to True) (set: $ambers_blight_quest_taken to False)